Every day, classrooms around the world demonstrate the powerful sense of collaboration and hands-on learning that Dash, Dot, and Cue inspire in students. Wonder Workshop’s comprehensive solution provides educators with a concrete way to teach an abstract concept–coding; it is the new literacy. Fall in love with the robots’ beloved personalities and with Wonder Workshop’s turnkey resources.
A suite of possibilities
Everything you need to teach coding through robotics in your classroom.
"Wonder Workshops engaging approach to coding and robotics helps my students develop the fundamental skills of collaboration, problem-solving, and persistence through engaging, hands-on activities that enhance lessons in all subjects."
TIFFANY HOGG
First-grade teacher, Pennsylvania
SCHOOL-WIDE
"We are doing students a disservice if we teach today the same way as we taught yesterday. Robotics is a great way for students to exercise their critical thinking skills through programming, and watch it come alive through robots."
CARRIE WILLIS
Technology Director, California
DISTRICT-LEVEL
"Wonder Workshop’s approach to teaching coding and robotics allows my students to build and develop computer science skills, while also learning the fundamental skills of critical thinking, problem-solving, collaboration, and creative storytelling."
KENT STEEN, Ph.D.
Curriculum Specialist, Nebraska
IN THE CLASSROOM
SCHOOL-WIDE
DISTRICT-LEVEL
No coding experience necessary
Wonder Workshop’s comprehensive curricular resources enable teachers to help students practice computational thinking and develop 21st-century skills with Dash, Dot, and Cue robots. Our lesson plans are designed to meet CSTA, ISTE-S, and Common Core State Standards, and are aligned to Code.org’s Computer Science Fundamentals courses and Computer Science Discovery series.
Learn to Code Curriculum
Designed for K-5 teachers and students, these step-by-step lesson plans cover six fundamental coding concepts and engage kids in hands-on activities and project-based assessments.
Applied Robotics Curriculum
Steeped in design thinking, the three project-based units offer students choice and voice as they advance to the next level of coding and robotics.
Activities Library
Discover turnkey activities and lesson plans that can be applied across core subject areas. Search by subject, grade level, and robot/accessory to find the right cross-curricular content for your students’ needs.
Discover a variety of professional learning opportunities that encourage educators to make the meaningful shift towards 21st-century teaching. Go ahead, get ready to Teach Wonder!
Ignite curiosity and inspire confidence in students ages 6-14 by participating in our annual Wonder League Robotics Competition (WLRC). Teams from around the world compete virtually (and for free) towards three $5,000 STEM grant grand prizes.