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Assessment: Design Thinking Project

by  Wonder Workshop

Description

Level A, Lesson 6: In this lesson, students will use the Dash robot to solve a problem at home. Students will work in small groups, using a portion of the Design Thinking Process to identify a problem and possible solution(s). Then they will plan an accessory for Dash in a drawing.

Subjects:

Coding

Group Size:

1 - 3 students

Target Grades:

K - 1

Time Required:

2 hours

Objectives

  • Students will:

    • Demonstrate understanding of basic programming functions introduced in Level A curriculum: lights, sounds, animations, movements.
    • Learn about the beginning steps of the Design Thinking Process: Ask, Imagine, Plan.
    • Discuss a sequenced set of instructions for Dash to follow.
    • Design an accessory for Dash to solve a problem at home.
    • Use a combination of drawing and speaking to narrate their thinking processes.
    • Explain ideas to peers and teacher audibly and clearly, with guidance and support from teacher, to improve their initial designs.